FreeFall Tournament

The greatest challenge with FreeFall Tournament, artistically speaking, has been supplying the armor and gear designs necessary to flesh out the inventory to an sufficient size.  We took this opportunity as a low-profile developer to channel some of our favorite styles in science fiction, often with a tip of the hat to one beloved franchise or another.

Painted in Photoshop.

One of the greatest influences on my imagination during my pre-teen years was Masamune Shirow, and his classic, Appleseed.  In my mind, no one else has quite equaled that awesomeness of the world that he created.  This armor design is a very conscious nod to Shirow.

Painted in Photoshop.

Painted in Photoshop.

The idea behind this suit is that humans have reverse-engineered some captured “Mant” tech, and used it to design a new heavy suit to fight against them.  Various elements call out themes of the Mant armor designs.

Painted in Photoshop.

The Scout class represents the most wild and adventurous pilots that humanity has to offer.  The classic scout is a hot-dogging millionaire playboy, with the funds to back up his reckless lifestyle.  This suit was designed to fuse themes from high-end sport bikes with advanced body armor.


2 responses to “FreeFall Tournament

  1. Are you even going to accept the fact that this design was used by Free Range Games as the new Bomber Class in FreeFall Tournament? You haven’t told us whether if you have provided them this design or not.

    • I was the art director on FFT and built the Bomber model that you see in the game. At the time that I made the concept, the design for classes was a bit different. Bomber, Assassin, etc. didn’t exist, and their armor was just variations on the Scout. They’ve since been separated into a collection of distinct Heroes.

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